AI Insights · Timothy · January 2023
Top 5 Third Person Games on iOS in Netherlands Q4 2022
Discover how the top 5 third person games performed on iOS in the Netherlands during Q4 2022, with data on downloads, revenue, and active users.
The fourth quarter of 2022 saw interesting trends for the top 5 third person games on iOS in the Netherlands. The data from Sensor Tower reveals the performance in terms of weekly downloads, revenue, and active users.
Stumble Guys from Scopely, Inc. showed a notable trend in weekly downloads, starting at around 24.9K in late September and gradually decreasing to 6.1K by mid-December, before slightly rebounding to 10K in the last week of December. Weekly revenue also saw a decline from $31.9K at the beginning of the quarter to approximately $7.5K by the end of December. Active users fluctuated, peaking at around 436K in early October and ending the quarter at 311K.
Subway Surfers by Sybo Games ApS experienced a steady flow in weekly downloads, starting at 4.5K and peaking at 7.2K at the end of December. Revenue remained low throughout the quarter, with a slight peak at $574 in mid-October. Active users saw a slight decline from 201K at the beginning of the quarter to 215K by the end of December.
Going Balls from SUPERSONIC STUDIOS LTD saw a varied trend in downloads, starting at 3.3K and reaching a peak of 7.1K in the last week of December. Revenue was minimal, peaking at $114 during the final week. Active users increased from 17.4K at the beginning of the quarter to 28.1K by the end.
Race Master 3D - Car Racing by SayGames LTD had consistent downloads throughout the quarter, starting at 1.1K and peaking at 3.4K in late October. Revenue showed a peak of $236 in the last week of December. Active users also saw a rise, starting at 10.8K and ending at 13.8K.
Hunt & Seek from Kwalee Ltd, which was released in mid-September 2022, experienced a notable peak in downloads with 10.6K in early November but decreased to 642 by the end of December. Active users showed a similar trend, peaking at 11.8K in early November and ending the quarter at 3.7K. Revenue data was sparse, with a minor peak of $38 in early November.
For more detailed insights and data, visit Sensor Tower.